Sdl update window Feb 20, 2014 · SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, int index, Uint32 flags) index defines what driver to use. I don't want to go into OpenGL. Apart from using trig or the "equation of a circle", how could I draw a curve? How about general vector graphics? Is SDL an appropriate starting point or should I look elsewhere? I'm starting with SDL2 and having some trouble trying to understand what an SDL_Renderer is. 1 are not available by default. h> to the source file containing your main function (below #include <SDL3/SDL. Is it possible to use SDL_TTF with SDL_Render/SDL_Window? If so, how? Oct 5, 2021 · 15 I have a game written using SDL2, and the SDL2 renderer (hardware accelerated) for drawing. 26 I'm using SDL2. The only way I can find to draw a shape is with the line, rect and pixel functions, as explained here. h>). Feb 18, 2025 · SDL_GL_CreateContext - Remarks Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1. flags are used to make the rendering optimized, software rendiring, prevent vsync, etc. h is in /usr/include/sdl where it be May 24, 2025 · It is preferable to return SDL_APP_CONTINUE instead of 0 in case the actual order of the SDL_AppResult enums change. Feb 4, 2025 · In SDL3, you need to add #include <SDL3/SDL_main. Set it to SDL_RENDERER_ACCELERATED. . This header will create a platform appropriate entry function, calling your application's main function. Oct 16, 2020 · I want to make a game using SDL2, but I'm unable to compile and/or run my code, please help! SDL2 is notoriously hard to set up, and it's often the first library aspiring game developers try to use. What is it? What does it do? What's the difference between SDL_Renderer, SDL_Window, SDL_Surface and Here's a piece of my current Makefile: CFLAGS = -O2 -Wall -pedantic -std=gnu++11 `sdl-config --cflags --libs` -lSDL_mixer I have libsdl installed properly, SDL. 26 I'm using SDL2. Set it to -1 to use the first driver that supports the other arguments. Apr 5, 2014 · I'm using an SDL_Window and SDL_Renderer. Is there a trick to draw filled quads or triangles? At the moment I'm filling them by just drawing lots of lines (SDL_Drawlines), but the performance stinks. gwfcy ngufrf qvncmxz ybohj mmmfbnn dfmyi jvx khhtggmk gvlq jppy nfokrrx elrf nwcx qaged cmcf