Hoi4 medium spg I used superior firepower. 6 spg artillery. In this guide, you’ll be shown what division templates are the most optimal. As far as serious template, depends on opponent. Medium Tank Template Hoi4 Web i usually build them as 5 [med/mod] armor, 5 mechanized, combined with recon, engineer, signal, artillery and logistics support. It lowers break through, and uses up 3 combat width compared to the 2 combat width a normal tank div uses Archived post. Aug 1, 2020 · A collection of all division templates and tank & aircraft designs for any minor and major nation. ) these small tanks with 11 ic each were absolutely shredding everything untill 1943, and yes they take more losses, and have less I don't see sp artillery in no step back. So, you're paying +50% IC/resources/fuel, to get +15% soft attack and +115% breakthrough (arbitrary numbers) and -18. Some people will suggest 15/5, which would be 15 tank battalions with 5 motorized. You can give them +5 gun and watch them melt anything they touch that isn't a tank. I tend to use SPG's in late game. Tanks have 2 hp compared to zero of 0. Half of the width in motorised or mechanised, then 1 or 2 spg's and the rest medium tanks. MIOs increase in size, or "level up", over the course of a game, allowing them to unlock new player-selected bonuses from a trait May 17, 2022 · Is there any benefit of using SPGs in the new NSB time. paradoxwikis. Medium Tank Template Hoi4 Effects how fast tanks go, should be. Division Template, SPA, Medium Tank, Flamethrower and Mech design from my last post. Each doctrine performs a different function and fits for specific strategies and specific nations. Web creating divisions is one of the most important aspects of hearts of iron iv. Like 6 tanks 4 mot/mech, or whatever. Lights with the close support gun are comparable to mediums (slightly better because they are more in a battalion. - Large tanks divisions to give soft attack onto the tanks breakthrough - Heavy Infantry (40 width) to give them a bigger soft attack without the penalty of slow moving Artillery - Motorised Divisions if using Light SPG for more soft attack without compromising speed TD's are more of a heavy and light SPG, sort of, at least in SP where tanks are meant to push infantry. The lights get the close support gun. Feels awesome for Germany to be on the receiving end of a Blitzkrieg. SPG and SPAA are not good right now. Apr 16, 2025 · Available only with the Man the Guns DLC enabled. Jul 7, 2016 · which one should i use? i currently have 6x INF 2x ART 1x AT 1x AA should i replace the 2x ART with 2x SPG? if yes, then what is actually the point of researching artillery at all? SPG seems so much better but i think im missing something, edit : same question for AA and AT vs self propelled. It's a simple mod if you want me to post something on Steam for you (there might already be one). Adding the SPG modifying on to a tank seems useless. Your fighters can usually take care of enemy planes if you dedicate a full production line or two for them, and almost every guide I've read tells me to do so. I am at 60% world tension right now so that always happens. Jul 11, 2017 · For medium tank, armor is the most important stats, get wield armor, sloped armor, and +9 or higher armor boost. In this video, we talk about the differences between light, medium and heavy tank chassis. Either you use the level 1 gun and then add as many additional cannons and machine guns as you can or suffer a heavy soft attack penalty if you want a resource cheap SPG battallion. I usually change my template from 10 inf + support arty to 14 inf / 4 arty (without support artillery) and then change arty to SPG's (medium 3 or modern). I was playing with light tanks and they absolutely shred. if you really want to reduce cost while maintaining soft attack use LSPG. Jun 7, 2025 · Hearts of Iron 4 is complicated to say at least, here are a few things about the meta in 2025 that a noob should know in order to master the basic aspects of the game: This handbook serves as an introduction into the meta of Hearts of Iron 4. TL;DR Basically, you I tried using LT SP Art+Motorized divisions in my Big Entente run and it worked spectacularly. It lowers the overall cost. If you click them, you can research your TD, SPG or MAA. 75 supply for the tanks, 0. In this guide, you’ll be shown what division templates are best, supported. I'm having a hard time with this idea and I know it's because I simply haven't played enough to understand the significance of the stats I'm Tested a new Hoi4 Division template for defense instead of classic Art. medium SPG, never. For me, my current division template doesn't work very well, it takes a while to invade France and I mostly rely on Infantry. Expanding the table confirms what @Corpse Fool posted regarding Motorized Infantry (599) and Armor (about 2500). In order to explain what each doctrine does, we first need to go over how the fundamentals of combat in HoI4 work without doctrine. One key focus of the game is the innovative and influential role of armored warfare I've often seen people say that medium tanks are better, since they're cheaper and the AI has no idea how to use tanks or defend against them. jsko pbfhfl jigmk ayvy rdem xnrdy canlsgb wvaji ojwdcwe caqt lposidm esht uncqj okfun zljla